Several unique terms and phrases describe the features of software we review on this site, some easier to grasp than others. This list briefly defines terms relevant to Math Software K-3.
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Ratings
Ease of UseSince these products are for young children, they should be easy to use. Most programs should be simple enough for a child to use independently.
Basic math programs for children of this age should cover the four fundamentals including addition, subtraction, multiplication and division and present them in an entertaining manner.
This criterion evaluates the effectiveness and the applicability of the program. Good software helps the child to become a better student, teaches skills that are applicable to school curriculum and increases problem–solving skills. Additionally, to be effective, subjects should be presented in a manner engaging enough to keep kids interested.
Math software for children should be interesting and challenging as well as amusing. This rating is based on whether the software includes entertaining qualities such as animated characters or interactive games.
Should problems occur, the software manufacture ought to provide adequate customer and technical support through email, telephone, chat or mail. It is also helpful if the program offers help menus and tutorials as well as arrive with a manual and installation instructions.
This criterion evaluates the level of difficulty of a product’s installation and relates information about additional downloads or other services the product may require.
Features
Kid Themed ScreensThe program has animated, cartoon type screens in which characters help relate and present math themes and interact with the student during games or drills.
Math software presents basic math skills as well as additional subjects such as estimating, comparisons, time or measurements.
A program should include many drills to help reinforce memorization skills, such as those needed to master multiplication tables
Generates random math problems, used in the drills, automatically.
Allows kids to replay the drill just completed.
The program has the ability to support multiple users, this enables the child to compete against others or themselves.
Teaches basic number order, such as 0–10.
Offers instruction in adding numbers, such as in the equation 2+2=4.
Covers deducting, such as in the phrase 8–6=2.
Software offers instruction in the abbreviated process of adding an integer to itself a set number of times. For example the integer (6) to itself (3) times is 18, or 6x3=18.
Teaches the fundamentals regarding the numerical representation that indicates the quotient of two numbers, such as ¾ or 2/3.
Program includes word or “story” problems. This kind of problem uses words instead of numbers to represent an operation.
The software offers audible presentations of word problems, instead of just text; this is particularly useful for children who are just learning how to read.
The program contains a section on learning measurement units such as those used in thermometers and rulers.
Program teaches money counting and basic math operations using monetary units.
Typically, the comparing section of the program deals with geometric shapes, and encourages kids to compare, match and identify shapes.
The software teaches carrying and borrowing, an addition/subtraction operation, which is used to transfer units from one place value to another.
The programs will help increase reasoning and logic skills to give students the confidence and ability to solve unique problems.
Software that offers this subject, teaches children how to recognize patterns of numbers, shapes or objects.
Offers instruction in sorting and grouping numbers.
Teaches estimating and rounding skills to help students quickly make relatively accurate guesses.
A program that offers flash cards offers either printable or electronic flash card games to help improve memorization skills.
These are math related puzzles or brainteasers included in many math programs.
Contains math based games and activities, for amusement and instruction.
Program offers progressive skill levels, so that when a student masters one level they can move forward to a more challenging level.
Drills are timed, so kids can monitor their progress through the learning process.
The program keeps track of a particular student’s progress.
Software enables users to print scores or progress reports.
Technical Support:
Phone SupportA company that offers phone support posts phone numbers, often toll–free, for customer and technical support.
Many manufactures include a manual with the software to help users to install, troubleshoot and use their product.
Frequently Asked Questions—many manufactures will include a FAQ section in their software or on their website to help with common problems.
Step by step instructions accessible through the program, usually on a particularly topic.
The company offers an email form or an email address to direct questions and concerns.
A product that offers web support hosts a web page that relates product information and may offer product updates and support.
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Kids Tables and Time, Math Basics, Math Logic, Math Missions: The Race to Spectacle City Arcade, Math Workshop, Mighty Math Carnival Countdown, Mighty Math Zoo Zillions, Reader Rabbit's Math Ages 6-9, The Quarter Mile Math, Young Einstein Mathematics, have all been reviewed with the latest versions of Math Software K-3.
A side-by-side Math Software K-3 comparison is available on the Homepage.
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